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So after 8 days of trial and error, I figured it out. In case this helps, my Blender version is 2.92, and my Unreal version is 4.26. However, I feel it's mostly likely me that's the problem since I'm new to Blender. I do realize this might not be an issue with me or Blender, but an Unreal issue. I would be grateful for any information about how to replicate the issue in Blender. Would greatly appreciate any help.Īlso, since I can't replicate the issue in Blender, I'm working blind. Maybe something to do with lightmaps? I don't really know how that works, and any tutorials on Youtube about it are either outdated or not really informative (that I've found, anyways). I'm hoping there is a way to fix this in Blender.
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Regular Unreal lighting doesn't appear to have any issues, but I believe this is due to how little lighting there is. I should note I can only cause this to happen when using the "Time of Day" level preset in Unreal, or the Ultra Dynamic Sky plugin. I've searched Blender and Unreal forums but couldn't find anything useful.
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I've made multiple attempts to visualize/fix this in Blender, (Triangulate Modifier, Rendered Mode in both Eevee and Cycles), but nothing has worked. I've noticed an issue where there are black spots that appear in Unreal that I can't find in Blender.
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I'm fairly new to Blender, and I'm trying to create a model to import into Unreal.
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